Date Created: October 2020 (Academic Project)
Medium: Figma + Adobe Suite
Project Partner: Simran Rao
Duration: 4 Weeks

Redesigning Zoom to make remote learning more accessible for children (aged 6-10 years) and teachers.​​​​​​​
Contextual Background
The outbreak of COVID-19 forced millions of students world wide to leave traditional classroom settings and attend class virtually. Zoom is the most popular remote learning tool due to its appropriate functionality and ease of use.
However, young children face the greatest challenges while learning remotely. It hinders development of social skills. Teachers find it difficult to keep students engaged for the entire class duration. This project is an attempt to redesign the interface of Zoom for young children. It aims to resolve the main hindrances when learning virtually.
Identifying the Problem
There were multiple pain points that we were eager to explore and solve. Some of these problems have been addressed below



Problems faced by Students
Young students find it challenging to focus on a monochromatic screens as opposed to a physical (colorful) classroom.
Problems faced by Teachers
Zoom lacks features that aid students and teachers to foster one on one relationships, nor allows teachers to track student progress during class assignments.
Creating a Persona
We wanted to observe students and teachers from varied countries engaging in remote learning in order to create a broad solution. However, the short project duration alongside COVID-19 meeting restrictions prevented us from conducting physical observations. Thus through online research and phone interviews with the student's parents we created two user personas.
User Flows for Teacher Interface
Creating the teacher interface user flow helped inform design decisions for the student interface. The aim was to have teacher's take control over the meetings completely while students merely follow the instructions on the screen.
Design Process
We worked on low-fidelity wireframes. We explored ways in which the Teacher’s and Student Screen could showcase a strong relationship with design consistency yet be suitable for their individual purpose. One of the toughest challenges in designing this was finding a way to make the new added features seem intuitive and less intimidating. 
Next came the high-fidelity development stage. The visual design had to be simple, appealing and engaging. The rules we set for ourselves were that the color-scheme and iconography had to represent a elementary school classroom in order to foster greater teacher-student engagement.
Visual Flow
While there is a visual distinction between the teacher’s screen (dark mode)  and the student screen (light mode) the iconography is largely similar. 
Presenting Zoom for Kids
STUDENT INTERFACE

Intuitive functions
The aim is to make a simple interface that prompts students to join meetings easily (without the help of their parents).
Distraction-free Environment
focus-driven environment created by redesigning the default view. The teacher is viewed on a larger screen at the bottom.
Progress & Engagement
Child progress can be viewed in the weekly report section that teachers fill out. This helps teachers understand the engagement levels of students during class assignments.
Thorough Communication
Announcement feature allows students view the teacher’s instructions in large type at the center of their screen.
TEACHER INTERFACE
Progress and Engagement
Tracking progress of students can be done by creating weekly reports. This report can then be accessed by students and parents too.
One on One Relationships
Teachers can understand student’s pace and ensure they are productive in class via the interactive worksheets feature.
Smooth functioning
Time lag when sharing screen to view videos has been solved by linking video sharing apps, such as Youtube and Vimeo, to Zoom.
Student Engagement 
Break out room discussions can be monitored by teachers as they can view all rooms (on mute) and then decide if they want to join a particular room.
Working Prototype Video
Reflection
If time permitted we would have liked to test the interface with the audience to receive feedback and make relevant changes.